Koen van Gilst

Koen van Gilst

I'm a software engineer with a philosophy degree and a lifelong passion for creating software - two interests that have shaped how I think about technology. I started programming around 11 with GW-Basic and Turbo Pascal, and even though I've pursued many other interests since, my fascination has never faded. After many years as a web developer, I'm now in a technical leadership role helping teams build software with AI.

On this website, you'll find a selection of my side projects, articles, and generative art. I'm particularly proud of two recent projects: Pelican Art Gallery, a gallery comparing how different AI models (2022–2025) recreate famous paintings as SVG code, and Ons Land, an interactive hexagonal map visualization comparing land use across European countries.